Element-wise Vector Multiplication in Unity (Vector3.Scale)

I often need to multiply two vectors together one element at a time. This is called the Hadamard Product.

Typically I do it this way:

Vector3 a=new Vector3(1,2,3);
Vector3 b=new Vector3(4,5,6);
Vector3 result = new Vector3(a.x*b.x, a.y*b.y, a.z*b.z);
//result: (4, 10, 18)

But there is a simpler way to do this.

Vector3.Scale(Vector3 a, Vector3 b) can perform this operation with just one command:

Vector3 a=new Vector3(1,2,3);
Vector3 b=new Vector3(4,5,6);
Vector3 result = Vector3.Scale(a, b);
//result: (4, 10, 18)